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<p class="Decl"><b>procedure</b> Flush; <b>overload</b>;</p>
<p class="Decl"> <b>procedure</b> Flush(<b>const</b> SrcRect: <a href="../../../../GR32/Types/Rectangle%20Types.htm#TRect">TRect</a>); 
  <b>overload</b>;</p>
<h2>Description</h2>
<p class="Body">Immediately copies the contents of the buffer, or its part passed 
  in <span class="EmptyRef">SrcRect</span> to the screen. Use this function when 
  you want to bypass normal Windows invalidating/repainting procedure, for example 
  when the buffer is painted by the other thread.</p>
<p class="Body">Both functions are thread-safe.</p>
<p id="hidden">[See also]: </p>
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